Showcase Video
Documentation
Lacing
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Comes with 5 drugs and 4 lacing chemicals out of the box, with the ability to add your own.
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Weed, powder, and pills each run through their own custom lacing process.
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A strength meter lets players choose exactly how strong a drug is.
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Lacing stations are placed with object_gizmo for full control.
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Mask and gloves are required during the process, with a chance to pass out if not used.
Effects & Risk
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Effects change automatically with strength and drug type, including vomiting, visual effects, health drain, passing out, and more.
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An overdose system kicks in if a player takes too much of a laced drug.
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Players who don't get treated in time can relapse, with a chance to eventually recover on their own.
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A custom weed-smoking system that has its own UI.
PD & EMS Response
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PD can test any drug for laced chemicals using a drug test kit or a point at the station.
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EMS carries narcan to treat laced players before symptoms escalate.
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A built-in dispatch system alerts EMS automatically when a player overdoses.
Dependencies
Configurable Settings
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Drug list, lacing chemicals, and strength ranges
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Effect intensity and thresholds per drug type
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Overdose triggers and relapse chance
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PD test kit behavior and station points
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EMS narcan and dispatch alert settings
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Mask/gloves requirement and failure chance
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Notification style and language
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Whitelisted jobs can be added